Several years ago, I was playing Mario Kart Tour at my desk over lunch break when I started to ask myself what kind of real world benefit I was gaining from the games I spent time playing. I quickly came to the obvious conclusion that I was gaining no real-world benefit from my gaming choices. This started me on the journey of searching for games where I could feel like I wasn’t completely wasting my time and could have something tangible to show for my gameplay. It was during this search that I stumbled upon Play-to-Earn and later Play-and-Earn gaming. These genres allow players to actually own their in-game assets through blockchain technology and be able to do whatever they want with them. If a player wanted to use an item they found in the game to help their in-game strategy, they could. If they wanted to sell the item and withdraw the money to pay for physical goods or services, they could do that too. Another benefit within games utilizing blockchain technology is that it makes rarity of in-game items more meaningful, as the developers cannot go back in and change the quantity of various in-game items once the code for those items was deployed. This is due to the immutable nature of smart contracts on the blockchain. (I may go into more detail on these characteristics of blockchain in a future post if enough interest is expressed.) These characteristics make for more depth within games by creating a vibrant in-game economy where players get real tangible value from their in-game assets. These types of games are not without pitfalls, though. Building the in-game economy can be difficult as there are lots of factors that need to be balanced so that all players benefit. A lot of Play-to-Earn games also just feel like cheap, browser-based games from the early-to-mid 2000s. These games can be fun for a time, but are not necessarily the most sustainable and won’t bring in mainstream gamers. So far, some of the best-looking Play-to-Earn/Play-and-Earn games that I’ve come across include Illuvium, Age of Zalmoxis, Ember Sword, Cornucopias, and Big Time. I’m always looking for new P2E/P&E games to check out, so let me know your favorites if you’re also in that space. If not, and your interest has been piqued or you’ve come to similar conclusions about your gaming habits and choices, let me know!
Hello!
So I think we are going to do sci-if baby names for the first generation of our Marriage and Family Challenge in the Sims 4. Please post your baby names and why if you want to see them in the game!
Goal: This is a 100 baby style challenge. The goal is to raise 100 babies to adulthood in as few generations as possible within a loving marriage. It is essentially the opposite of of the 100 baby challenge.
Getting Started: For the purpose of this challenge, Marriage is defined as God defines it: one man and one woman for life. Unlike the 100 baby challenge, you can either have a matriarch or a patriarch. Just remember that patriarchs will not live as long as in the Sims as a woman stops aging when pregnant. Male sims can’t get pregnant, so they will not live as long. You can do a full matriarch or patriarch or a mix of the two.
-Make your sim. You can use the story to create your sim. You can pick whichever traits you want. You can use an existing sim. They just need to be single and preferably a young adult so you can have as many babies as possible. Move them into a house they can afford or you can build a home they can afford. But you may not use any cheats. If you do a sim story and it gives them a job, ...